
A New Gate at the Playground: Roblox’s Move to Scan Faces for Chat Access
Imagine a digital playground where millions of kids build forts, stage concerts, and trade virtual pets. For many families, that playground is Roblox — a sprawling, user-generated universe where avatars have birthdays, avatars learn to code, and friendships are stitched together one game session at a time.
Starting in the first week of December, Roblox plans to put a new guard at the gate. The company says players who want to use chat features will need to verify their age, either by submitting a selfie for facial age estimation or by providing ID. The rollout will begin in Australia, New Zealand and the Netherlands before expanding globally in early January.
“We view this as a practical step to protect younger users while preserving creativity and connection,” said a Roblox spokesperson in a statement. “This is intended to reduce interactions between adults and children and ensure parental consent where needed.”
How the new system will work
Roblox will ask certain players to complete an “age check” to unlock chat features. The company says the system sorts users into six age bands — from under-nines all the way to over-21s — and that a third-party service, Persona, will run facial age estimations inside the Roblox app. Images and short video clips used in the check are, the firm says, deleted immediately after processing.
For now the checks are optional, but by early January they become mandatory for anyone who wants to talk through Roblox’s chat. “Age checks are completely optional; however, features like chat will not be accessible unless the age check is complete,” the company added.
What Roblox is trying to solve
The stated aim is straightforward: prevent children under nine from chatting without parental consent and reduce unwanted adult-minor interaction. With tens of millions of players — a platform that draws children and teenagers in large numbers — the stakes are high.
“My eight-year-old throws Roblox birthday parties on the couch,” said Maya Patel, a parent in Sydney. “I want safety measures, but I also worry about handing over a photo of my child to some algorithm.” Her concern captures a larger tension: can technology truly balance child safety and privacy?
Local politics meets global tech
The timing is far from accidental. In Australia, a landmark law that bans under-16s from joining major social media platforms without parental consent takes force on 10 December. Platforms that fail to take “reasonable steps” could face fines up to Aus$49.5 million (roughly €27.6m). Several platforms, including Roblox, Discord, WhatsApp and Lego Play, have been classed as exempt from certain parts of that law — but regulators have kept the door open to compel compliance should the need arise.
New Zealand’s government is grappling with similar questions: Prime Minister Christopher Luxon has signaled plans for legislation to restrict children’s social media use. And the Dutch government has already advised parents that children under 15 should be steered away from apps such as TikTok and Snapchat.
“There’s a global conversation about whether the internet needs a new set of child-focused rules,” said Dr. Hannah Rivera, a digital policy researcher. “Australia’s law is one of the strictest. Whether it works comes down to enforcement and the realities of identification online.”
Promises, pluses, and problems
Roblox claims the images used for checking will be deleted immediately, and that the aim is age estimation, not identity profiling. The platform also says that voluntary checks are already available, giving families a chance to opt in early.
Yet the plan raises familiar concerns: facial-analysis technology has well-documented weaknesses. Research, including major studies by the US National Institute of Standards and Technology (NIST), has shown higher error rates for women and people with darker skin tones in some facial recognition systems. That margin of error is less tolerable when children’s access to social life and voice are at stake.
“If a kid is misclassified as older or younger, it affects their experience,” said Lena de Vries, a school counselor in Amsterdam. “Worse, false rejections could lock children out of social connection; false acceptances could expose them to risk.”
There are also privacy concerns. Even when companies promise immediate deletion, parents and privacy advocates worry about data handling, potential breaches, and the precedent of normalizing biometric checks for everyday services.
Faces, trust, and the economics of safety
Why might a gaming company take such a controversial step? The answer is partly about risk management. Platforms face regulatory pressure, reputational risk and, increasingly, legal consequences if they are seen to be enabling harm. For a company that hosts large numbers of minors, the impetus to show “reasonable steps” to safeguard children is strong.
And there is a market angle: establishing a new “industry standard” for in-app age verification could give Roblox an early lead — a template others might copy, either willingly or under regulatory duress.
Voices from the sandbox
“I like chatting with my friends while we build,” said 12-year-old Aaron, who asked that his last name not be used. “But my mum says she wants to know who I’m talking to. If she has to approve, that’s okay — as long as it’s quick.”
From the other side of the debate, Marcus Lim, a digital rights attorney in Wellington, warned: “We need transparency. Companies must publish accuracy metrics, error rates broken down by demographic groups, and independent audits. Otherwise you’re asking parents to trade privacy for safety without the facts.”
Practical tips for parents
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Talk to your child about online safety before any verification is done. Explain why platforms might ask for age checks and what the photos are used for.
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Check platform settings: rich parental-control tools are often available if you know where to look.
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Ask the company for details about data deletion policies and any independent audits or certifications.
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Consider staged participation: younger children can play without social features, while older teens use chat with verified parental oversight.
Questions worth asking
As this change rolls out, we should ask: Is biometric age checking the safest available route, or simply the easiest option for companies and regulators? Who truly benefits when access to social features is gated by a selfie? And as more governments weigh in, will we end up with a patchwork of rules that vary wildly from country to country?
Roblox’s move is a test case at the intersection of child safety, privacy, and global regulatory pressure. It’s not just about one app asking for a photo. It’s about whether we want a future where facial checks become routine for children’s play—or whether we demand alternatives that keep both safety and dignity intact.
Where do you stand? Do biometric checks feel like sensible protection or an overreach that sets a worrying precedent? The answers will help shape how our children grow up online.









